open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  2


Rabbits

Rabbits: Book 1

Terry Miles

It's an average work day. You've been wrapped up in a task, and you check the clock when you come up for air--4:44 p.m. You check your email, and 44 unread messages have built up. With a shock, you realize the date is April 4--4/4. And when you get in your car to drive home, your odometer reads 44,444.

Coincidence? Or have you just seen the edge of a rabbit hole?

Rabbits is a mysterious alternate reality game so vast it uses the entire world as its canvas.

Since the game started in 1959, ten iterations have appeared and nine winners have been declared. The identities of these winners are unknown.

So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to the secrets of the universe itself.

But the deeper you get, the more dangerous the game becomes. Players have died in the past--and the body count is rising.

And now the eleventh round is about to begin.

Enter K--a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, rumored to be the winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts, or the whole world will pay the price.

Five days later, Scarpio is declared missing.

Two weeks after that, K blows the deadline: Eleven begins.

And suddenly, the fate of the entire universe is at stake.

The Quiet Room

Rabbits: Book 2

Terry Miles

After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except... why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why - and by whom?

Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan - with a vengeance.

But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself.